Wednesday, November 14, 2007
Dr. BadParse, or: How I Learned to Stop Worrying and Love My Race
With the launch of Kunark this week comes a flurry of changes to every character - even those whose owners haven't purchased the expansion - in the form of revamped Racial Traditions. It's a real glass half-full/half-empty situation. One could say that any updates to the Tradition system are a hugely-positive change, because the vast majority of the racial perks of old were just about useless anytime after level 30. Some bonus powers are better than none...RIGHT?
According to a very vocal (like nails on a blackboard) crowd, this is as wrong as can be. You see, now that most of the Tradition choices either scale with level or provide static bonuses that are always useful (like crit %), your choice of race is a little more meaningful than it used to be. A little.
One of my favorites so far is a guy on EQ2Flames who proclaimed himself the most-screwed by these changes because he's a Barbarian Wizard. Oh was he angry! The anti-change arguments tend to carry a few key points, which I'll try to sum up sans excessive cursing:
1) Race choice has never mattered before
2) SOE promised at launch that all races could play all classes with equal effectiveness
3) People with more-unique race/class choices are being penalized
My responses:
1) That's not true at all. For most of us, stat points make a difference, because we haven't maxed out our primary stats. If I choose between Erudite Wizard or Troll Wizard, I'm sacrificing a rather large amount of intelligence that will absolutely have an effect on my damage output, and it'll still be relevant at higher levels unless I deck out in fabled gear and lots and lots of buffs/potions/etc.
The same applies to melee classes. Damage and to-hit chance modified by Strength, hitpoints modified by Stamina, Agility boosting avoidance (not much, but it adds up).
But it isn't just base stats. Not all Racial Traditions of old were very interesting, but some made a good impact. My Human Monk got +5 Defense, which is wonderful at any level. My Gnome Wizard got Intelligence bonuses and a de-agro power which always served him well. Ogres got some decent options to boost physical stats which, along with their natural stats, made them excel at melee...though over time, levels and gear make a +5 here and there matter a lot less.
2) SOE never promised that all races would be equal! They promised that all races could play all classes, and that's exactly what they delivered. If Race didn't matter at all, EQ2 would lose a lot of replayability.
I happen to love my Ogre Conjuror because when his pet dies, he can take a couple more hits than average. The new Ogre revamps will actually make that more pronounced, and I'm excited.
Come on, you didn't make a Troll Fury because you thought he'd be uber, you made him because it was fun and interesting and unique. And you know what? It still is!
3) The notion that you're being "penalized" by the new traditions is just silly. Failing to get a certain bonus (especially while receiving others) is not logically equivalent to a penalty. Even for as wordy as I am, I don't think I can expand on this simple notion.
So what's to blame for all this overreaction? I think most of you know the answer!
....*drumroll*....
PARSING!
Parsing itself is not the absolute root of all evil, but how good or evil it is all depends on how you use it. You want to parse yourself to see how you perform under various circumstances? Go right ahead! If I'm grouped with friends and we have a little competition to see who can out-DPS the other, that can even be fun...
But if I'm in a pickup group and some assclown spams some numbers and accuses me of not working hard enough, well, he can just bite me. Not that this happens very often, and hasn't happened in a long time, but I also avoid the most parse-happy environment: raiding.
So what we have now are a bunch of whiners who are pissed off because their Mages are going to have 2% less chance to score critical blasts than their equally-equipped (but race-appropriate) counterparts. Apply similar logic to other race/class combos to get the melee or priest versions.
Well, you know what? EQ2 isn't an exercise in math. EQ2 isn't a real-time strategy game. EQ2 is - believe it or not - A ROLEPLAYING GAME. Some of you might have seen the letters "RPG" thrown around before. That doesn't mean "Rocket Propelled Grenade!"
Any good RPG is as deep in lore and character development as it is the numerical mechanics. As such, even if the old Racial Traditions weren't very awe-inspiring, they still at LEAST showed us that the various races of Norrath were intended to be better at some things than others, be it stats, tradeskills, or resistances.
And now that those intentions have coalesced into something more meaningful, you're going to throw a hissy fit because you aren't as maxed-out as the guy next to you? You're going to demand something as goof-ass as a "racial respec?" If you really gave a damn about RPG-system min/maxing, you'd have taken one of the plainly-obvious choices for your class in the first place, even if the impact was minimal.
So to sum up: Stop parsing and just do your best on every fight, pick some new Traditions and find their most opportune uses, and ...uh... GET OVER IT.
The rest of us thank you.
Tuesday, October 30, 2007
BUT SOE PUT IT THERE - A Tale of Supreme Jackassery
BUT, the burden of leadership means handling the problems that come up. I think, for the most part, that the casual environment we've fostered has kept us below-average on drama, but welcoming in players of all types also raises the risk that you'll get the occasional bad egg.
It was that time again! A recent influx of new recruits wound up revealing one of the worst eggs I've yet had the displeasure of dealing with! Naturally, in this place, I shall change his name. Let's call him...Lightballoon. (bonus points if you know where I'm stealing that name from!)
Lightballoon had only been in my guild for a scant couple weeks, and was on the verge of moving up from trial member to full member. Then I login one night and find one of my officers needs to talk to me about him.
Turns out we got a complaint about Lightballoon from someone who was in a pickup group with him. Apparently, this group had gotten together (with my member in charge) to kill a named mob or low-level epic. Upon succeeding and obtaining a nice chest full of items, the group noticed that Lightballoon had the loot set to Leader Only, as he promptly assigned all the loot to himself.
Lightballoon's explanation to the group was that he never promised them any loot, and since SOE made the Leader Only loot function, they surely intended it to be used in the way he used it. Therefore, the rest of the group had neither right nor reason to complain.
Bad? Yes....but it gets worse! The group demanded the name of an officer of my guild. Lightballoon's response? He told them that HE was the GUILD LEADER.
So my officer takes all this in and was, needless to say, a bit appalled. Still, as bad as the complaints were, you always have to hear the other side, put on your B.S. Detector (tinkering skill 321), and try to figure out what really happened. It's important to trust your guildmates, but you also have to make sure someone isn't giving your guild a bad reputation.
Often, this can be a lengthy ordeal. Much to my surprise, despite the really loathsome behavior being reported, this was not one of those times. Regarding the item hoarding, his response was that he shouldn't be punished for using a perfectly legal grouping option, and chided the other guy for being a crybaby that was just mad because he didn't win the loot. How do you win loot when the group leader assigns it all to himself, you may ask? Our friend didn't seem to have a real answer for that.
As for pretending to by my guild's leader? He not only clearly admitted to doing it, but justified it with....hell, here's a direct quote from my officer's log of the conversation. I don't usually post such things, but Lightballoon said it better than I could ever do justice to: "does nortah [sic] not have a 1st amendment[?]"
As a matter of fact, Norrath does NOT have a First Amendment. As a big fan of the First Amendment and a former student of its applications, I may become compelled to write more about this some other day ;)
In my brief talk with Lightballoon, he was similarly unrepentant about his behavior. I know MY guild doesn't need a person like on our roster, and through I wouldn't dare to speak for all guilds, I'm willing to bet very few would disagree with me.
Lightballoon logged off while we were debating his future. Before long, the officer who originally confronted him sent him a polite mail wishing him luck in his future endeavors, and booted him from the guild. "Good riddance," we all said, but alas, the story isn't over yet!
Later that night, Lightballoon logged back on, got his mail, and sent me a tell. His message to me was essentially that I'd be sorry I booted him out, and that he'd be back. Not exactly the scariest threat ever...
Sometime within 48 hours, Lightballoon had not, in fact, re-joined my guild, but rather made his own instead! My guild's name is "Circle of Shadows." His guild's name was "Circles of Shadows." Amazingly-creative, no?
It's bad enough when a current member goes out of his way to make my guild look bad; you can bet that I'm sure as hell not going to let another guild pull shenanigans and wind up with the complaints coming to me! As I think would be expected, I wrote a petition as soon as I found out about this.
My petition took a couple days to get a response, and in the middle of my waiting, the situation got stupider yet! I'm waiting for a group to assemble to go try out the new Shard of Fear for the first time, and suddenly I start getting tells from Lightballoon!
This time he's decided to inform me that he's going to harass me personally and members of my guild. He's going to convince my members to leave us and join him, and he won't stop until we cease to exist...
...unless...
...I take 50 platinum out of the guild bank and give it to him. If I concede to him and pay him off, he'll leave us alone and we'll never hear from him again. He had moles already planted in our guild, waiting for the opportunity to sow the seeds of our demise, and he promised that I "would be shocked at how high up [his] friends go."
Well, what else can you do when confronted with such overwhelming adversity? I did what any good guild leader would do: I immediately ported home, gouged-out the contributions of my wonderful, hard-working guild members, met Lightballoon outside the gates of Qeynos, knelt before him, and gave him his well-deserved bounty.
Wait, was THAT what I did? My memory is fuzzy now...I either gave him his money... or /reported large blocks of his text, added to my previous petition, and smiled widely as the GMs nuked his crappy guild and suspended his account for a few days. Lightballoon is back in the game now, and even started another new guild, but I haven't heard a peep from him.
I have little doubt that people who work with Lightballoon in the future will continue to have issues with his "BUT SOE PUT IT THERE" looting habits, but I can't save the whole world, can I? The best thing anyone can do when joining a pick-up group is to check the loot rules before you help out too much, and ESPECIALLY before engaging named and epic mobs. In time, he'll no doubt have one of the worst personal reputations on the server, and all I can say is: I'm glad he ain't mine to deal with anymore!
Wednesday, September 5, 2007
On Whining and Entitlement
What I want to talk about are LoN's "Loot Cards." These are the rare-ish cards that occasionally show up in your booster packs that give you the ability to redeem and claim spiffy little items in EQ1 and 2.
The whining takes different directions, but they generally boil down to a few arguments:
- People getting special access to items that should be available in EQ without playing LoN
- People spending real life money for in-game items
- The items are overpowered
#1 actually crosses over to another thread I noticed yesterday, regarding a cloak in EQ2 that's only available to attendees of the recent Fan Faire.
The notion is that people who invest money in Trip X or Game Y are getting perks that others feel entitled to. I could understand the "unfair" argument if the special prizes involved Fabled equipment, Master 3 spell upgrades, or the like, but they don't. They involve TOYS. In almost every case, the prize-factor of the items gained from attending events or participating in LoN are based on visuals.
For instance, you can get a cloak that gives you a featherfall-type ability and, depending on which cloak, lets you breathe water, turns you into a box (illusion), or a couple other things. Featherfall and Water Breath are handy powers, but nothing that can't currently be obtained in game, just on different items. Turning into a box is a very unique illusion that can't be obtained elsewhere (yet), but it's JUST an illusion, and therefore a toy.
You can get a few different mounts that have 50% runspeed boosts. This equals the fastest mounts currently available in EQ2, and anything coming out with Kunark isn't likely to be more than a couple percent faster if faster at all. At worst, people who aren't in Level 60 guilds can RARELY pull a card out of LoN that lets them get a Guild Level 60-quality mount. Once again, the only distinguishing factor about these mounts is that the graphics are currently unique to LoN rewards. These are very nice toys, but toys nonetheless.
The most polarizing of the Loot Cards seem to be the items (one in EQ1, one in EQ2) that give/gave a whole ton of mana/power back to the user, but could only be used about once per REAL LIFE day. These aren't toys, and they certainly aren't visual, but with a 20-24 hour recast timer, AND being extremely rare, you wouldn't think they'd be that unbalancing. But we'll come back to that...
Argument #2 has a bit of feasibility to it. Yes, I can spend oodles of RL money to increase my chances of getting a cool EQ2 item. But there is a difference between spending a set amount of cash to get UberItem Q transferred directly to me, versus spending potentially infinite amounts of cash and possibly never getting the item I want.
And alternatively, there WILL be a few lucky punks who never play LoN, one day stumble upon a booster pack drop while adventuring, and redeem it only to find one of the most sought-after items out there. That'll totally happen, and because it can and will, I think #2 loses its steam. Spending money is for the impatient who "need" their cool items NOW.
The impatience factor is, as a general rule, the same factor that drives the RMT market, but with three key differences: You're mostly getting toys, you aren't guaranteed to get your toys, and the toys you get don't come from exploits/duping, theft, scripting, accounts funded by stolen credit cards, etc.
So as much as I'm against RMT, and even though I feel the purchasable card packs are way overpriced, I still don't see a problem here.
But that leads us to Argument #3: Are the items overpowered? Firstly, anyone who argues the illusion items or featherfall toys are overpowered can take a flying leap. Toys toys toys.
The 50% runspeed mounts - Overpowered? I don't deny I'd love to get one, but because of the visuals, not the power! My guild did recently hit Guild Level 60, so I have 50% mounts available to me anyway, and in a plat-to-dollar conversion, it'd be cheaper to buy the mount directly than to buy pack after pack looking for one. While it's true that this mount allows players to skirt the normal guild level requirements to get the top speed mounts, this is, once again, a very rare item. Besides, there's lots of high level guilds that accept members of wide level ranges, so it isn't really that hard to use a guild just to get a mount if you don't mind being a twerp about it. I've certainly known quite a few people that have done just that!
The big item causing controversy, as mentioned earlier, are the power/mana recovery items. In EQ2, this item has already been nerfed, but did it need to be? In EQ1, the item sounds to have retained its original form, which should be more or less a full mana heal once every 20 hours. What this has led to - amazingly - is raiders complaining that these items are destined to become standard, required gear for raiding guilds.
Will a power heal make a raid easier? Sure, of course it will. Will it make impossible raids possible? Once in a long while maybe, but not commonly! There's two main steps to raiding that we need to consider:
Step 1 - Get the baddie under control.
Step 2 - Sustain healing AND DPS until the baddie is relieved of his burden of life (or unlife).
Step 1 is extremely important, very difficult, and all the power heals in the world won't save you. This is the step where most aspiring raiders fail. Pulling, placing, and setting-up a raid encounter requires a great deal of patience and timing, NOT mana.
Step 2 is the tactical phase. Keep your DPS up without falling to AE or adds, and keep your tank alive without running out of mana. Here is where the LoN recharge items can help you. YES, if you have a team of 6 healers and all 6 have one shot 100% power recharges, that can win a raid for you.
But for gods' (plural 'cause it's Norrath) sakes, that's ONE bit of victory assistance PER DAY. If you use it help you clear a zone, then you won't have the oomph to beat the boss. If you use it on the boss, congrats, but you still did all the hard work to get to him in the first place!
At worst, you could use the new persistent instance rules (EQ2 only, so far as I know) to have these power refills help you on 5 nameds in a zone over a 5 day period, but that dooms your no-doubt amateur raid force to one really SLOW, BORING week. Is it worth it? You still need the pull and setup, you still need the tactics, ALL this item does is get you over a hump that's probably caused by not being equipped or tactically-prepared for the raid you're trying.
Was it really worth all the bitching and moaning that led to a nerfing on the EQ2 side of things? Had I gotten one of these items in my boosters, it might have been nice in my non-raid, casual play once in a while, you know. Nothing to imbalance the game, just an occasional get out of jail free card. Not that the nerfed item isn't still useful, but not quite the same level of emergency lifesaver. Thanks for ruining it for the rest of us, whiners. Have fun protecting your elite raider status.